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The effects of Titanfall.

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All Titans Die.

Titanfall released today and everyone with an Xbox One is playing it. Ok, not really, But there is probably a very large percentage if not close to everyone who are playing it. With so many people playing, the question arises what will be the effects of the game after the dust settles and the Titans fall?

Motion sickness but so enjoyable.

Motion sickness but so enjoyable.

Titanfall is the most recent multiplayer to use verticality to it’s advantage and do it in such a way that makes people actually want to play it (similar to Mirror’s Edge), unlike others (see Brink). The verticality brings a whole new level to the maps, instead of just running down corridors, the entire map is open to you.

Much more fun than this!

Much more fun than this!

You can run, jump, wall run, double jump, use zip lines. Instead of the maps being one dimensional, they become true three dimensional. It is similar and yet somehow better than quake in this regard. Quake is immensely fun to play with friends and strangers and just jump around shooting other people. While Titanfall is fun to just run around and think about different ways to get from point A to point B, also to jump into a Titan and take out some pilots.

The Fun of the chase.

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Speaking of Titans, while pilots are fun, Titans are a whole other level of complicated enjoyment. One moment you will go from running along walls and defending points to jumping into your Titan and being like a big more mobile tank. However, it is still possible for pilots to destroy them and is sometimes even easier than a Titan killing a pilot, it is a balancing act that is hard to accomplish but is executed beautifully.

The Resonating Effects.

Similar to this map.

Similar to this map.

Now what are the effects on the industry because of Titanfall? That will take a long time to fully see but there are many possibilities. The one that makes the most sense is that first person shooters will stop being just corridor shooters. Instead of wondering down just a simple corridor, it makes sense to add some verticality into a game to make it more open. While not all games will do this since some are and will always be corridor shooters, I can see a CoD in a couple years doing the verticality.image

Then there is the possibility and likelihood that because of a game with mechs being successful, more and more companies will realize that there is a market out there for mech based games. Sure there are a few out there now but with Titanfall existing, it now seems more probable that there will be more high quality mech games than there have been in years.

Then there is the one that is most likely as it is already happening, games that are predominantly played for the multiplayer will start to ditch the single player in favor of concentrating on making the best multiplayer experience out there. This could lead to two things, either multiplayers will get better and stop being broken at launch, and/or we will get more dlc.

Like Titanfall, Garden Warfare is multiplayer only.

Like Titanfall, Garden Warfare is multiplayer only.

With multiplayer only games it seems more likely that developers will make as many good maps as they can instead of having to concentrate on the single player, which could mean that there would be more maps at launch. Why would this mean more DLC? Because developers would be able to have more people concentrate on DLC instead of the next game since there wouldn’t be a single player for the next one. With more people on DLC, the more they can create, and the more consumers will have to pay. And why would having multiplayer only games hopefully keep the multiplayer experiences from being broken at launch? I think it’s fairly self explanatory in that the developer would be able to spend more time polishing the multiplayer without having to worry about the campaign.

Expansions.

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It could also lead to more simple expansion packs (ex: WoW) and less sequels to the base game as why update a game every year or two when you’re only putting out the multiplayer. This could mean that the base game could end up being cheaper. With only a multiplayer experience it is surely possible that some companies will release the game at a lower price and then possibly charge more for dlc. This could also counteract my previous point and justify sequels if they are only multiplayer and released at a lower price.

The effects of Titanfall will be numerous, and I can easily see it becoming the next big shooter game. The one thing I cannot see is it staying exclusive to Microsoft. With the PS4 currently outselling the Xbox One by a wide margin and this projected to continue, it seems unlikely that EA would give up such a huge market for the sequel to the game. Whatever happens to the series and the effects it has on the industry, I cannot wait to see what Respawn has for us next.